The fastest way to level DMZ in Modern Warfare 4 is to deploy on a Story Mission every time one is available, chain Dynamic Ops when it isn't, loot and shoot everything on the route, and always exfil. Day-one tallies put a Story Mission at 12,500 XP on its own, the biggest payout in the mode that doesn't depend on your rating.
That matters because the levels are nearly flat. Each one costs roughly 15,000 to 19,000 DMZ XP from level 2 to level 70, so a good deployment is a level, and a great one is two. The route below is built from Activision's DMZ Deep Dive posts and XP figures logged on the first day of DMZ Early Access (20 October). Expect the exact numbers to shift with patches.
A Story Mission is the biggest flat payout in DMZ and the one that doesn't depend on your rating. One logged run, Operation Shopping Hacks rated A, came to 30,224 XP: 12,500 for the mission, 4,875 for 65 hostiles, 900 for twelve containers, a 2,408 Extracted Bonus and a 9,541 Deployment Bonus. That is nearly two levels from one deployment.
Story Missions are replayable from the Deploy menu, and the FOB's DMZ Orders often line up with them, so you clear two objectives for one trip. Check your Orders before you pick a mission.
Dynamic Operations drop you straight into an objective with DMZ Cash and XP on completion, plus a Supply Drop that gets rarer with each Op you finish in the same deployment. Several objectives can be done without fighting a rival squad, which is what makes them good filler.
Looting is the most reliable XP in the mode because nothing has to go right. Containers pay per open, so a route through a Police Station or Compound full of lockers adds up fast. Hostiles pay per kill, and Activision confirms rival Operators pay more than AI.
Keep an eye on the Hostiles Kill Count meter on the HUD. Fill it and a Hunt Squad is dispatched to find you, which turns a loot run into a fight you didn't price in.
Activision confirmed it in the FOB guide: even if you fail to exfil, the DMZ XP earned during the deployment still counts. You lose the Extracted Bonus, anything outside a Secure Slot, and your Operator goes MIA, but the level progress is banked.
That changes the risk maths. An aggressive deployment that dies at minute twenty with two Ops done still pays more than a cautious one that exfils with nothing.
How long does it take to get to DMZ level 70?
At roughly 1.17 million XP total and 20,000 to 30,000 XP for a strong deployment, it's somewhere around 40 to 60 good deployments. Slow runs that die early without an Op done can double that.
Do Soldier Rank Double XP tokens work in DMZ?
Activision hasn't said so in writing. Player XP tokens are expected to apply, since DMZ XP is Player XP, and MW4's tokens only tick down inside a match, so time in the FOB wouldn't be wasted. Test one on a short run before burning the rest. Weapon XP tokens only speed up your guns, not your DMZ level.
Does a squad level faster than solo?
A full squad clears Story Missions and Dynamic Ops faster and survives the exfil more often, and each player earns their own XP for the shared objective. Squad Fill drops you in with two other players if you have no friends online.



