Active Matter Monsters: Every Enemy and How to Kill ItEvery Active Matter monster and enemy, plus the Alpha bosses: how to spot each one, how dangerous it is and how to kill it.Active Matter · News & guides
Guides, routes and updates for the games we service.
Active Matter Monsters: Every Enemy and How to Kill ItEvery Active Matter monster and enemy, plus the Alpha bosses: how to spot each one, how dangerous it is and how to kill it.
Does Active Matter Wipe? Harmonization, Personal Timelines and Merits ExplainedNo scheduled wipe. Instead: a self-wipe you trigger at the top of the Monolith, a Harmonization meter that moves everyone at 100%, and Merits that only pay while a cycle is live. What resets, what stays, and when pulling the lever is worth it.
Active Matter vs Tarkov: Every System Translated for Tarkov PlayersSame loop, different rules. Secure container to safe container, seven body parts to six, flea market to nothing, trader levels to the Monolith, wipes you trigger yourself. Every Tarkov system and what it became, checked in the game.
Active Matter PvE Only: The 13 Raids You Can Run Without PvPEvery raid with a leaf icon has an Isolated (PvE) tab where no other player can enter. The thirteen raids that have one, the five that never will, the two daily objective tiers PvE locks, what's in the zone instead of players, and why the Isolated Raid Passes the wikis mention aren't in the game.
Can You Play Active Matter Solo? Yes, and Here's What It Costs YouSolo means two different things on the Missions Terminal: alone by design in Isolated raids, alone by choice in Open ones. What each setting actually does, what a death costs with nobody to carry your kit out, Fast Raid Search, and which raids to learn alone first.
Active Matter Refiner, Replicator and Chronogenes Explained: What to Refine, What to Fuse and What Dying Costs YouHow loot becomes chronotraces and chronotraces become gear and chronogenes, from build 0.4.0.148: real refine payouts, replication vs fusion costs, Tier III charges and the Overunstable penalty, and why the Perks Tree isn't where chronogenes come from.
Active Matter Raid Guide: All 19 Raids, Which Modes They Run In and How Often Squads Get OutEvery raid on the Missions Terminal in build 0.4.0.148: Isolated and Open extraction rates side by side, the new variant selector, which raids run on a schedule, and what the Unstable Zones, Downtown: Collapse and Escape from Dogorsk actually ask of you.
Active Matter Boosting Explained: Raid Clears, Account Levels and Squad Carry, and Which One You WantNothing in Active Matter can be handed over, so every boost is play time on a raid. What a raid clear is and what it counts for, every map and variation we run, how the Account Level Boost works and why it stops at 20, how we handle your account on piloted orders, and which one fits what's actually in your way.
Active Matter Beginner's Guide: Everything You Need to Know on Day OneThe loop, the raid types, the maps and the order you unlock them, six health pools and where the plates go, what dies with you, the Monolith's twelve levels, the Workshop, and the third seat in your squad. Read from the launch build, not the wiki.